Gaijin had played around with the files of Russian MBTs and making them spall very little or not spall at all. Their armour is capable of stopping projectiles it should never hope to. Despite being banned off the forums, had explained why this is so in much detail. Russian MBTs are plainly overperforming. In addition if it stacks upon a Russian heli that is in the air, that is a combo which is almost impossible to beat unless you get lucky. It's fast, it has access to laser-guided munitions and a targeting pod with a laser designator, it is extremely accurate and is able to leave a radar's search zone very quickly which makes it very hard to spot later on, it can punish both SPAA's and MBTs with near-impunity. MiG-27K is to put it bluntly, overpowered. A line-up consisting of T-80BVM, T-72B3M, either T-80U or T-90A + Ka-52 and Mi-28NM + MiG-27K and an IFV (BMP-2M usually) is hands down the best at winning games. Russia has the best rounded up line-up at top tier: T-80BVM and T-72B3M are some of the most competitive MBTs and in case of the BVM, quite likely the most META MBT currently in the game which combines mobility with effective protection and gun-handling + excellent optics. Vikhr missiles are beyond doubt, the most broken addition to WT ever they are tandem, they are fast, you can guide all of them at the same time (max 2 according to real life however), they don't miss ever (as a Ka-50 owner, yes, they never miss) and are overperforming against jets + you can fire them in ATGM and AAM mode (you should be able to choose which one before launch instead). Russian helicopters (Ka-52, Mi-28NM and Ka-50) are extremely effective at being anti-everything. Now, to get down to business, lets start off with what's wrong with Russia at top tier and why they are so dominant: client is often incorrect, as it doesn't take into account the "hidden" updates, downloaded in the background.Īs in the title, this thread is here so that other topics won't (hopefully) be clogged with daily complaints about Russia at top tier, make sure to use this one! Proportional navigation multiplier (affects how far ahead it attempts to lead) – 4 → 3.75 Max launch angle (horizontally / vertically) is now 30° / 30°ĪIM-9D – seeker can no longer be uncaged before launch.ĪIM-9L, Rb 74 – proportional navigation multiplier (affects how far ahead it attempts to lead): 4 → 3.5.ĪIM-9B (all), R-13M (all), PL5B, R530E, Rb 24, Shafrir (all)ĪIM-9D, AIM-9E, AIM-9G, AIM-9H, AIM-9J, AIM-9L, AIM-9P, PL8, R550 (all), Rb 24J, Rb 74, Python 3įirestreak, Red Top – seeker warm-up time: 5 → 1 sec. Max launch angle (horizontally / vertically) is now 12.5° / 30° 13 – statcard hull thickness: 8 → 6 mm.Įxplosive weight – 1.1 → 0.6 g (thanks to the PETN's 1.7 TNTe, overall it's only a slight nerf to 1.02 g)ģ05 mm Elswick 305/46 Mod. Type 10 – destroying a mudguard RHA now also destroys the rubber-fabric screen attached to it.īB-1 large → BB-1 (some where already BB-1s, now all of them are, though as they're copy-pastes, nothing actually changed with this, just the visual models) V (Tulip) – RP-3 fuse sensitivity: 10 → 0.5 mm. T-72M2 – destroying an ERA block on the turret front now also destroys the corresponding lower "flap" ERA.Ĭromwell Mk. Milan 01 – none of the rockets, bombs or AAMs in custom loadouts have launch speed limits anymore. Su-22UM3K, A-4N – incorrectly hidden and incorrectly shown pylons fixed. None of the rockets, AAMs, AGMs or GBUs have launch load limits anymore.į-105D – icons on the loadout screen fixed. Specified for the display that the new crew skill texts added previously are in seconds.įurther changes to gunpod and mine icons on the battle statistics screen.ĭanger Zone trophy can now be exchanged on consoles.